refactor(electron): use mp4 container instead of webm for encoded audio (#12247)
fix AF-2609 webm container with opus has limited support on Safari. Change to mp4 instead. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Audio recordings are now saved in MP4 format instead of WebM, improving compatibility with a wider range of devices and applications. - **Chores** - Updated dependencies to use MP4 muxing tools in place of WebM. - Internal audio encoding utilities and references updated to support MP4 container format. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
488
packages/frontend/core/src/utils/opus-encoding.ts
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488
packages/frontend/core/src/utils/opus-encoding.ts
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import { DebugLogger } from '@affine/debug';
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import { apis } from '@affine/electron-api';
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import { ArrayBufferTarget, Muxer } from 'mp4-muxer';
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interface AudioEncodingConfig {
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sampleRate: number;
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numberOfChannels: number;
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bitrate?: number;
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}
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interface AudioEncodingResult {
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encodedChunks: EncodedAudioChunk[];
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config: AudioEncodingConfig;
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}
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const logger = new DebugLogger('opus-encoding');
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// Constants
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const DEFAULT_BITRATE = 64000;
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const MAX_SLICE_DURATION_SECONDS = 10 * 60; // 10 minutes
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const MIN_SLICE_DURATION_SECONDS = 5 * 60; // 5 minutes
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const AUDIO_LEVEL_THRESHOLD = 0.02; // Threshold for "silence" detection
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/**
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* Converts various blob formats to ArrayBuffer
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*/
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async function blobToArrayBuffer(
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blob: Blob | ArrayBuffer | Uint8Array
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): Promise<ArrayBuffer> {
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if (blob instanceof Blob) {
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return await blob.arrayBuffer();
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} else if (blob instanceof Uint8Array) {
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return blob.buffer instanceof ArrayBuffer
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? blob.buffer
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: blob.slice().buffer;
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} else {
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return blob;
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}
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}
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/**
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* Extracts a combined Float32Array from an AudioBuffer
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*/
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function extractAudioData(
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audioBuffer: AudioBuffer,
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startSample: number = 0,
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endSample?: number
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): Float32Array {
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const numberOfChannels = audioBuffer.numberOfChannels;
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const sampleCount =
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endSample !== undefined
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? endSample - startSample
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: audioBuffer.length - startSample;
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const audioData = new Float32Array(sampleCount * numberOfChannels);
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for (let channel = 0; channel < numberOfChannels; channel++) {
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const channelData = audioBuffer.getChannelData(channel);
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for (let i = 0; i < sampleCount; i++) {
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audioData[i * numberOfChannels + channel] = channelData[startSample + i];
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}
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}
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return audioData;
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}
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/**
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* Creates and configures an Opus encoder with the given settings
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*/
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export function createOpusEncoder(config: AudioEncodingConfig): {
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encoder: AudioEncoder;
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encodedChunks: EncodedAudioChunk[];
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} {
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const encodedChunks: EncodedAudioChunk[] = [];
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const encoder = new AudioEncoder({
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output: chunk => {
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encodedChunks.push(chunk);
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},
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error: err => {
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throw new Error(`Encoding error: ${err}`);
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},
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});
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encoder.configure({
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codec: 'opus',
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sampleRate: config.sampleRate,
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numberOfChannels: config.numberOfChannels,
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bitrate: config.bitrate ?? DEFAULT_BITRATE,
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});
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return { encoder, encodedChunks };
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}
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/**
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* Encodes audio frames using the provided encoder
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*/
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async function encodeAudioFrames({
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audioData,
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numberOfChannels,
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sampleRate,
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encoder,
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}: {
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audioData: Float32Array;
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numberOfChannels: number;
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sampleRate: number;
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encoder: AudioEncoder;
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}): Promise<void> {
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const CHUNK_SIZE = numberOfChannels * 1024;
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let offset = 0;
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try {
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for (let i = 0; i < audioData.length; i += CHUNK_SIZE) {
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const chunkSize = Math.min(CHUNK_SIZE, audioData.length - i);
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const chunk = audioData.subarray(i, i + chunkSize);
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const frame = new AudioData({
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format: 'f32',
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sampleRate,
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numberOfFrames: chunk.length / numberOfChannels,
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numberOfChannels,
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timestamp: (offset * 1000000) / sampleRate,
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data: chunk,
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});
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encoder.encode(frame);
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frame.close();
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offset += chunk.length / numberOfChannels;
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}
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} finally {
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await encoder.flush();
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encoder.close();
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}
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}
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/**
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* Creates a mp4 container with the encoded audio chunks
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*/
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export function muxToMp4(
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encodedChunks: EncodedAudioChunk[],
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config: AudioEncodingConfig
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): Uint8Array {
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const target = new ArrayBufferTarget();
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const muxer = new Muxer({
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target,
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audio: {
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codec: 'opus',
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sampleRate: config.sampleRate,
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numberOfChannels: config.numberOfChannels,
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},
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fastStart: 'in-memory',
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});
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for (const chunk of encodedChunks) {
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muxer.addAudioChunk(chunk, {});
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}
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muxer.finalize();
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return new Uint8Array(target.buffer);
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}
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/**
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* Process and encode audio data to Opus chunks
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*/
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async function encodeAudioBufferToOpus(
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audioBuffer: AudioBuffer,
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targetBitrate: number = DEFAULT_BITRATE
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): Promise<AudioEncodingResult> {
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const config: AudioEncodingConfig = {
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sampleRate: audioBuffer.sampleRate,
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numberOfChannels: audioBuffer.numberOfChannels,
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bitrate: targetBitrate,
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};
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const { encoder, encodedChunks } = createOpusEncoder(config);
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const audioData = extractAudioData(audioBuffer);
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await encodeAudioFrames({
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audioData,
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numberOfChannels: config.numberOfChannels,
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sampleRate: config.sampleRate,
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encoder,
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});
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return { encodedChunks, config };
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}
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/**
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* Encodes raw audio data to Opus in MP4 container.
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*/
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export async function encodeRawBufferToOpus({
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filepath,
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sampleRate,
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numberOfChannels,
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}: {
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filepath: string;
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sampleRate: number;
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numberOfChannels: number;
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}): Promise<Uint8Array> {
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logger.debug('Encoding raw buffer to Opus');
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const response = await fetch(new URL(filepath, location.origin));
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if (!response.body) {
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throw new Error('Response body is null');
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}
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const { encoder, encodedChunks } = createOpusEncoder({
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sampleRate,
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numberOfChannels,
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});
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// Process the stream
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const reader = response.body.getReader();
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const chunks: Float32Array[] = [];
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try {
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while (true) {
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const { done, value } = await reader.read();
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if (done) break;
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chunks.push(new Float32Array(value.buffer));
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}
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} finally {
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reader.releaseLock();
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}
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// Combine all chunks into a single Float32Array
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const totalLength = chunks.reduce((sum, chunk) => sum + chunk.length, 0);
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const audioData = new Float32Array(totalLength);
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let offset = 0;
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for (const chunk of chunks) {
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audioData.set(chunk, offset);
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offset += chunk.length;
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}
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await encodeAudioFrames({
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audioData,
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numberOfChannels,
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sampleRate,
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encoder,
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});
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const mp4 = muxToMp4(encodedChunks, { sampleRate, numberOfChannels });
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logger.debug('Encoded raw buffer to Opus');
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return mp4;
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}
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/**
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* Encodes an audio file Blob to Opus in MP4 container with specified bitrate.
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* @param blob Input audio file blob (supports any browser-decodable format)
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* @param targetBitrate Target bitrate in bits per second (bps)
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* @returns Promise resolving to encoded MP4 data as Uint8Array
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*/
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export async function encodeAudioBlobToOpus(
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blob: Blob | ArrayBuffer | Uint8Array,
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targetBitrate: number = DEFAULT_BITRATE
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): Promise<Uint8Array> {
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const audioContext = new AudioContext();
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logger.debug('Encoding audio blob to Opus');
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try {
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const arrayBuffer = await blobToArrayBuffer(blob);
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const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);
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const { encodedChunks, config } = await encodeAudioBufferToOpus(
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audioBuffer,
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targetBitrate
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);
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const mp4 = muxToMp4(encodedChunks, config);
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logger.debug('Encoded audio blob to Opus');
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return mp4;
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} finally {
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await audioContext.close();
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}
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}
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/**
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* Finds the best slice point based on audio level
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*/
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function findSlicePoint(
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audioBuffer: AudioBuffer,
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startSample: number,
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endSample: number,
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minSliceSamples: number
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): number {
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// If we have more than min slice duration and not at the end,
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// look for a good splitting point (low audio level)
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if (
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endSample < audioBuffer.length &&
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endSample - startSample > minSliceSamples
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) {
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// Start checking from min slice duration point
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const checkStartSample = startSample + minSliceSamples;
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const numberOfChannels = audioBuffer.numberOfChannels;
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// Scan forward for a good split point (low audio level)
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for (let i = checkStartSample; i < endSample; i++) {
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// Calculate average level across all channels at this sample
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let level = 0;
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for (let channel = 0; channel < numberOfChannels; channel++) {
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const data = audioBuffer.getChannelData(channel);
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level += Math.abs(data[i]);
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}
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level /= numberOfChannels;
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// If we found a quiet spot, use it as the split point
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if (level < AUDIO_LEVEL_THRESHOLD) {
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return i;
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}
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}
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}
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// If no good splitting point is found, use the original end sample
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return endSample;
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}
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// Since the audio blob could be long and make the transcribe service busy,
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// we need to encode the audio blob to opus slices
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// Slice logic:
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// 1. Max slice duration is 10 minutes
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// 2. Min slice duration is 5 minutes
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// 3. If a new slice begins and the duration reached 5 minutes
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// we start a new slice when the audio level value is below the threshold
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// 4. If the audio level value is above the threshold, we continue the current slice
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export async function encodeAudioBlobToOpusSlices(
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blob: Blob | ArrayBuffer | Uint8Array,
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targetBitrate: number = DEFAULT_BITRATE
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): Promise<Uint8Array[]> {
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const audioContext = new AudioContext();
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try {
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const arrayBuffer = await blobToArrayBuffer(blob);
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const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);
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const slices: Uint8Array[] = [];
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// Define slicing parameters
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const sampleRate = audioBuffer.sampleRate;
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const numberOfChannels = audioBuffer.numberOfChannels;
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// Calculate sizes in samples
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const maxSliceSamples = MAX_SLICE_DURATION_SECONDS * sampleRate;
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const minSliceSamples = MIN_SLICE_DURATION_SECONDS * sampleRate;
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const totalSamples = audioBuffer.length;
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// Start slicing
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let startSample = 0;
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while (startSample < totalSamples) {
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// Determine end sample for this slice
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let endSample = Math.min(startSample + maxSliceSamples, totalSamples);
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// Find the best slice point based on audio levels
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endSample = findSlicePoint(
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audioBuffer,
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startSample,
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endSample,
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minSliceSamples
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);
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// Create a slice from startSample to endSample
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const audioData = extractAudioData(audioBuffer, startSample, endSample);
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// Encode this slice to Opus
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const { encoder, encodedChunks } = createOpusEncoder({
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sampleRate,
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numberOfChannels,
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bitrate: targetBitrate,
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});
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await encodeAudioFrames({
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audioData,
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numberOfChannels,
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sampleRate,
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encoder,
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});
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// Mux to MP4 and add to slices
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const mp4 = muxToMp4(encodedChunks, {
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sampleRate,
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numberOfChannels,
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bitrate: targetBitrate,
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});
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slices.push(mp4);
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// Move to next slice
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startSample = endSample;
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}
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logger.debug(`Encoded audio blob to ${slices.length} Opus slices`);
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return slices;
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} finally {
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await audioContext.close();
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}
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}
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export const createStreamEncoder = (
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recordingId: number,
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codecs: {
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sampleRate: number;
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numberOfChannels: number;
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targetBitrate?: number;
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}
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) => {
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const { encoder, encodedChunks } = createOpusEncoder({
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sampleRate: codecs.sampleRate,
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numberOfChannels: codecs.numberOfChannels,
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bitrate: codecs.targetBitrate,
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});
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const toAudioData = (buffer: Uint8Array) => {
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// Each sample in f32 format is 4 bytes
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const BYTES_PER_SAMPLE = 4;
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return new AudioData({
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format: 'f32',
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sampleRate: codecs.sampleRate,
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numberOfChannels: codecs.numberOfChannels,
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numberOfFrames:
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buffer.length / BYTES_PER_SAMPLE / codecs.numberOfChannels,
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timestamp: 0,
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data: buffer,
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});
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};
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let cursor = 0;
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let isClosed = false;
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const next = async () => {
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if (!apis) {
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throw new Error('Electron API is not available');
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}
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if (isClosed) {
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return;
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}
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const { buffer, nextCursor } = await apis.recording.getRawAudioBuffers(
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recordingId,
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cursor
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);
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if (isClosed || cursor === nextCursor) {
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return;
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}
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cursor = nextCursor;
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logger.debug('Encoding next chunk', cursor, nextCursor);
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encoder.encode(toAudioData(buffer));
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};
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const poll = async () => {
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if (isClosed) {
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return;
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}
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logger.debug('Polling next chunk');
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await next();
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await new Promise(resolve => setTimeout(resolve, 1000));
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await poll();
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};
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const close = () => {
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if (isClosed) {
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return;
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}
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isClosed = true;
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return encoder.close();
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};
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return {
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id: recordingId,
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next,
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poll,
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flush: () => {
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return encoder.flush();
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},
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close,
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finish: async () => {
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logger.debug('Finishing encoding');
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await next();
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close();
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const buffer = muxToMp4(encodedChunks, {
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sampleRate: codecs.sampleRate,
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numberOfChannels: codecs.numberOfChannels,
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bitrate: codecs.targetBitrate,
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});
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return buffer;
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},
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[Symbol.dispose]: () => {
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close();
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},
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};
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};
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export type OpusStreamEncoder = ReturnType<typeof createStreamEncoder>;
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